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Game review · Supergiant Games · Xbox Series X · October 2020

Hades

8.4

Scored 8.4/10. The roguelike where dying is how the story moves forward. Zagreus runs, the family talks, you run again.

Moe Train pick

Supergiant solved the roguelike's oldest problem: why run again? Because in Hades, every failed escape moves the story. Zagreus, son of Hades, fights his way out of the Underworld one room at a time, and the gods of Olympus mail him weapons grade family drama between attempts.

ONE MORE RUN IS A LIE YOU TELL HAPPILY

The boons stack into builds that feel broken in your favor, the weapons all play like different games, and the writing turns a household of gods into the best cast in the genre. Death is a hallway back to the lounge, a drink, a conversation, and a better plan.

WHY 8.4

The late game grind for resources stretches the last stretch, and the room variety eventually shows its seams. What is here is this tight, this charming, this replayable: 8.4.

THE INDUSTRY NUMBER

Two scoreboards live on this page and they never mix. The score at the top is Moe's, argued above and signed. The industry's number, the collective critic aggregate, sits here for reference: Metacritic 93. Same game, two verdicts. Read both, then play it yourself.

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