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Game review · Activision · PlayStation 4 · April 2019

Sekiro: Shadows Die Twice

8.9

Scored 8.9/10. FromSoftware's hardest teacher. Hesitation is defeat, and the game makes sure you learn it.

Moe Train pick

No builds. No summons to carry you. One wolf, one katana, and a posture bar. Sekiro strips the Souls formula down to a sword fight and dares you to master it, set in a burning, beautiful late Sengoku Japan.

CLANG

The deflect is the whole game and it is glorious: a rhythm of steel that turns boss fights into duels you feel in your shoulders. The grappling hook opens the maps vertically, stealth gives you the first inch of every fight, and the bosses at the top of the curve are FromSoftware's finest roster of examiners.

WHY 8.9

The difficulty wall is real and the game offers almost no side doors around it, which will end the run for plenty of players. For the ones who stay, it is the purest combat on this list. 8.9.

THE INDUSTRY NUMBER

Two scoreboards live on this page and they never mix. The score at the top is Moe's, argued above and signed. The industry's number, the collective critic aggregate, sits here for reference: Metacritic 90. Same game, two verdicts. Read both, then play it yourself.

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